Export your mascot animations as production-ready sprite sheets. Compatible with Unity, Godot, Phaser, GameMaker, and every 2D game engine.
Everything you need for this use case.
Export animations as horizontal PNG sprite sheets — the most widely supported format across all game engines.
All sprite sheets export with transparent backgrounds, ready to overlay on any game background or UI element.
Drag-and-drop into Unity's sprite editor. Automatically slice into frames and use with Animator Controller.
Import directly into Godot's AnimatedSprite2D or AnimationPlayer. Works seamlessly with GDScript animation systems.
Configure the number of frames per animation to balance smoothness vs file size for your specific game.
Export at various resolutions suitable for mobile, desktop, or web games. Consistent quality at every size.
One export format works everywhere. No need to convert between formats or worry about engine compatibility.
Sprite sheets are exported with proper dimensions, alignment, and transparent backgrounds — ready to use, no post-processing needed.
PNG sprite sheets are optimized for minimal file size while maintaining pixel-perfect quality.
Sprite sheets are exported as horizontal PNG files with transparent backgrounds. Each frame is placed side-by-side in a single row, making it easy to import into any game engine's sprite system.
In Unity: 1) Import the PNG file, 2) Set Texture Type to "Sprite (2D)", 3) Set Sprite Mode to "Multiple", 4) Open Sprite Editor and use "Slice" with "Grid by Cell Count", 5) Set the column count to match frame count. Done!
In Godot: 1) Import the PNG, 2) Add an AnimatedSprite2D node, 3) Create a new SpriteFrames resource, 4) Use the "Add frames from a Sprite Sheet" option, 5) Set horizontal frames count. The animation plays automatically.
Yes. When exporting, you can configure the target resolution and frame count. The export system ensures consistent frame sizes and proper alignment for smooth playback at any frame rate.
A sprite sheet is a single image file containing multiple frames of an animation arranged in a grid or row. Game engines read each frame sequentially to create smooth character animation. Sprite sheets are the standard format for 2D game character animation because they reduce draw calls, simplify asset management, and load faster than individual image files.
The ideal frame count depends on the animation type. Walk cycles typically need 8-12 frames for smooth motion, idle breathing animations work well with 6-8 frames, and complex attack or action sequences benefit from 16-24 frames. More frames mean smoother animation but larger file sizes — mascoteer lets you configure the frame count to balance quality and performance for your specific game.
Yes. mascoteer exports horizontal PNG sprite sheets that are directly compatible with Phaser.js, PixiJS, CreateJS, and all HTML5-based game frameworks. In Phaser, use the spritesheet loader with your frame width and height, then create animations using the built-in animation manager. The transparent background ensures characters render correctly on any game background.
mascoteer generates sprite sheets at high resolution suitable for any platform. Individual character frames can be exported at resolutions up to 512x512 pixels, and the total sprite sheet width accommodates all frames in a single horizontal row. For pixel art games requiring lower resolutions like 32x32 or 64x64, the AI generates clean, pixel-perfect output at those sizes.
Create animated characters and export sprite sheets ready for your game engine in minutes.
Free to start. No credit card required.